Friday, February 21, 2014

Progress so far


So far the progress on this simulator has been slow, but I am still on schedule with some basic assets (spaceship, asteroids), and steady code development. Despite this progress, right now there are no planets or stars, and adding those types of features will require a significant amount of coding. I am planning to get temporary or basic assets done in the next week or so in order to focus on all the programming work that lies ahead. It probably won't be easy, but algorithms to randomly generate galaxies and solar systems will most likely be done within a month. My mentor might be able to help design these algorithms, but even just translating from basic logic to C# code could be quite a process. In summary, so far progress has been good and basic assets and movement code are complete, but there is still a lot of work left to do in the next few months to get a basic prototype working.

Friday, February 7, 2014

Mentor Possiblilities


In order to achieve my goals for this project I am going to need a mentor who can guide me through the process of designing and programming a fully featured space-exploration simulation. I have some programming skills already, and I have already started working on a basic prototype, but someone with experience with large-scale programming projects could probably be extremely as the simulation grows over the next few months. Ideally this person would also have experience with graphics-based programming, but anyone with programming expertise and patience could be a great help. As far as possible candidates go, so far the best option seems to be my father, Alan Gara. He could be extremely useful during this project because he has extensive programming experience and would usually be available to provide guidance and support.